Link the addon folder to osmc : ln -s ln -s /home/osmc/xbmc/kodi-build/addons/visualization.shadertoy /home/osmc/.kodi/addons/visualisation. DCMAKE_BUILD_TYPE=Debug -DCMAKE_INSTALL_PREFIX=././xbmc/kodi-build/addons -DPACKAGE_ZIP=1. Modify lines 3 and 5 like this : id="visualization.shadertoy2"Ĭompile addon : cd visualization.shadertoy & mkdir build & cd buildĬmake -DADDONS_TO_BUILD=visualization.shadertoy -DADDON_SRC_PREFIX=./. With its beautiful interface and powerful skinning engine, its available for Android, BSD, Linux, macOS, iOS and Windows. Rename plugin to Shadertoy 2 to disable conflict : nano /home/osmc/visualization.shadertoy/visualization.shadertoy/ Kodi is an award-winning free and open source home theater/media center software and entertainment hub for digital media. This is my procedure with OSMC : sudo apt install git zip libgles2-mesa-dev build-essentialĬhange to GLES : nano /home/osmc/visualization.shadertoy CMakeLists.txtįorce GL_LUMINANCE nano /home/osmc/visualization.shadertoy/src/main.cppĬomment lines 24 and 26 like this : //#ifndef GL_RED ![]() The issue is due to the GL_RED and GL_LUMINANCE detection. I’ve compiled addon myself from source with changes. Download Kodi 17.2 for Android - Kodi 17.2.apk - ARMv7A(32 BIT) Download Kodi 17.2 for Android - Kodi 17.2-Krypton-x86.apk - X86 Download Kodi 17.2 for Android - Kodi 17.2-Krypton-arm64-v8a.apk - ARMv8A(64 BIT) Download Kodi 17.2 for Amazon Fire TV or Fire Stick - Kodi 17.2. ![]() ![]() Thanks to this post : Where did ShaderToy go? - #12 by Panisher Download Kodi 17.2 Previous Stable Build.
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